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Designers' Hub: Tips and Tricks for Creatives

Опубликовано: Feb 23, 2025English
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Build a reusable component library early

The earlier a design system exists — even a rough one — the less time is wasted rebuilding the same button or card from scratch on every project.

Design in the medium you ship in

Static mockups hide real-world constraints. Prototyping directly in code, or with realistic content, surfaces problems long before development starts.

Critique the problem, not the pixels

The best design reviews start with the user problem being solved, not with opinions about color or spacing. Pixels are easy to fix once the direction is right.